Apart from this Quartz debug can also be used for many helpful activities. You can search and try it to manage display and retina options. CPU management option is also given by Quartz Debug. So, finally we have seen couple of alternatives to use for Mac OS. Now you can easily find and record your Frames Per Second (FPS) for your Game. Whether testing performance of an application, Mac OS X animations, or just out of general curiosity, you can measure the refresh rate in Frames Per Second of onscreen actions and animations on the Mac by using a free developer tool from Apple called Quartz Debug.
I used to use Quartz debug often, but in the last couple of times that I've used it I can make it work. Is anyone able to make it work? Did something change about how I should use it? Here's what I'm doing:
1. OS X 10.11.1
Frame Meter In Quartz Debug For Mac Catalina
2. Quartz Debug Version 4.2 (180)
3. Open Quartz Debug
3. Verify that 'Enable Quartz Debug' is check in the panel.
4. Check 'Flash screen updates'
5. Launch my app from Xcode
6. Expect to see yellow flashes when I type in my apps NSTextView, but I don't see yellow flashes anywhere in any app... what do I need to do to see those again?
Thanks,
Jesse
Jesse
Network BMAC
Package: org.mixim.examples.bmacFile: examples/bmac/BMAC.ned
(no description)
Usage diagram:
The following diagram shows usage relationships between types. Unresolved types are missing from the diagram. Click here to see the full picture.
Inheritance diagram:
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram. Click here to see the full picture.
Parameters:
Name | Type | Default value | Description |
---|---|---|---|
playgroundSizeX | double | x size of the area the nodes are in (in meters) | |
playgroundSizeY | double | y size of the area the nodes are in (in meters) | |
playgroundSizeZ | double | z size of the area the nodes are in (in meters) | |
numNodes | double | total number of hosts in the network |
Properties:
Frame Meter In Quartz Debug For Macbook Pro
Name | Value | Description |
---|---|---|
isNetwork | ||
display | bgb=$playgroundSizeX,$playgroundSizeY,white;bgp=0,0 |
Unassigned submodule parameters:
Name | Type | Default value | Description |
---|---|---|---|
connectionManager.coreDebug | bool | debug switch for core framework | |
connectionManager.sendDirect | bool | send directly to the node or create separate gates for every connection | |
connectionManager.pMax | double | maximum sending power used for this network [mW] | |
connectionManager.sat | double | minimum signal attenuation threshold [dBm] | |
connectionManager.alpha | double | minimum path loss coefficient | |
connectionManager.carrierFrequency | double | minimum carrier frequency of the channel [Hz] | |
connectionManager.drawMaxIntfDist | bool | false | should the maximum interference distance be displayed for each node? |
world.coreDebug | bool | debug switch for the base framework | |
world.useTorus | bool | use the playground as torus? | |
world.use2D | bool | use a 2-dimensional world? | |
node.utility.coreDebug | bool | debug switch for the base framework | |
node.arp.coreDebug | bool | debug switch for the core framework | |
node.arp.debug | bool | false | enable debugging for this module |
node.arp.offset | int | 0 | Adds an offset to node addresses |
node.mobility.x | double | x coordinate of the nodes' position (-1 = random) | |
node.mobility.y | double | y coordinate of the nodes' position (-1 = random) | |
node.mobility.z | double | z coordinate of the nodes' position (-1 = random) | |
node.appl.headerLength | int | length of the application message header (in bits) | |
node.net.stats | bool | stats switch | |
node.net.headerLength | double | length of the network packet header (in bits) | |
node.nic.mac.notAffectedByHostState | bool | false | |
node.nic.mac.coreDebug | bool | debug switch | |
node.nic.mac.headerLength | double | length of the MAC packet header (in bits) | |
node.nic.mac.debug | bool | false | debug switch |
node.nic.mac.stats | bool | true | collect statistics? |
node.nic.mac.slotDuration | double | 1s | BMAC specific parametershow long is one slot? |
node.nic.mac.checkInterval | double | 0.01s | how long is the check interval (CCA)? |
node.nic.mac.queueLength | double | 20 | |
node.nic.mac.animation | bool | true | should we animate the nodes with colors depending on their state or not? |
node.nic.mac.bitrate | double | 19200 bps | bit rate |
node.nic.mac.txPower | double | 50 mW | tx power [mW] |
node.nic.mac.useMACAcks | bool | false | should mac send and expect acknowledgments? |
node.nic.mac.macMaxFrameRetries | double | 3 | maximum number of frame retransmissiononly used when usage of MAC acks is enabled |
node.nic.phy.coreDebug | bool | debug switch for core framework | |
node.nic.phy.recordStats | bool | false | enable/disable tracking of statistics (eg. cOutvectors) |
node.nic.phy.headerLength | int | 0 | defines the length of the phy header (/preamble) |
node.nic.phy.usePropagationDelay | bool | Should transmission delay be simulated? | |
node.nic.phy.thermalNoise | double | the strength of the thermal noise [dBm] | |
node.nic.phy.useThermalNoise | bool | should thermal noise be considered? | |
node.nic.phy.analogueModels | xml | Specification of the analogue models to use and their parameters | |
node.nic.phy.decider | xml | Specification of the decider to use and its parameters | |
node.nic.phy.sensitivity | double | The sensitivity of the physical layer [dBm] | |
node.nic.phy.maxTXPower | double | The maximum transimission power of the physical layer [mW] | |
node.nic.phy.timeRXToTX | double | 0 | switchTimes [s]: |
node.nic.phy.timeRXToSleep | double | 0 | |
node.nic.phy.timeTXToRX | double | 0 | |
node.nic.phy.timeTXToSleep | double | 0 | |
node.nic.phy.timeSleepToRX | double | 0 | |
node.nic.phy.timeSleepToTX | double | 0 | |
node.nic.phy.initialRadioState | int | 0 | state the radio is initially in |
node.nic.phy.radioMinAtt | double | 1.0 | radios gain factor (attenuation) while receiving |
node.nic.phy.radioMaxAtt | double | 0.0 | radios gain factor (attenuation) while not receiving |
node.nic.phy.nbRadioChannels | int | 1 | Number of available radio channels. Defaults to single channel radio. |
node.nic.phy.initialRadioChannel | int | 0 | Initial radio channel. |
node.nic.phy.numActivities | int | 5 | the number of different power consuming activities the phy layer haschange this parameter if your decider or physical layer uses morethan the default 5 activities (sleep, rx, tx, switching, decoding) |
node.batteryStats.debug | bool | write per-activity and per-device statistics to omnetpp.sca(if false, only total energy and lifetime are written) | |
node.batteryStats.detail | bool | subscribe to battery status and record time seriesdata in omnetpp.vec (resolution depends on battery's publishDelta) | |
node.batteryStats.timeSeries | bool | ||
node.battery.debug | bool | ||
node.battery.nominal | double | nominal battery capacity | |
node.battery.capacity | double | battery capacity | |
node.battery.voltage | double | nominal voltage | |
node.battery.resolution | double | capacity is updated at least every resolution time | |
node.battery.publishDelta | double | if > 0, capacity is published to the BB each publishTime interval | |
node.battery.publishTime | double | number of modules that will draw energy from the battery | |
node.battery.numDevices | int |
Source code:
Frame Meter In Quartz Debug For Macbook
This documentation is released under the Creative Commons license